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Desolate Falls - Spatial Design
Project type
Short Film, 3D modelling
Date
Semester 1 (Feb-May) 2023
An introduction to creating environments in Unreal Engine 5, using its terrain tools alongside lighting, visual effects and cameras to create a cinematic scene. The main focus of the scene is to practice greyboxing and create clear and immersive paths that a player could easily follow. This project was my first introduction to Unreal Blueprints, used to create the waterfall and river effects in the scene.
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