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BUD: The Power of Friendship - 3D Modelling and Unity
Project type
2.5D Adventure
Date
Semester 1 & 2 (Feb - Nov) 2024
I resumed my role as technical lead for BUD, handling the vast majority of coding and in-engine work. I created most of the game's systems and 5 different minigames(one was cut early in development), as well as environment layout and camera work.
Although we ended up using an asset from the Unity store to save time on the dialogue system, a large amount of problem solving and additional functions needed to be made in order for all the different systems and interactions to be implemented.
As the project progressed I also created a few key models for use primarily within the 'village' environments.
























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